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Cinema 4D - More Animation
CINEMA 4D offers animation tools is very simple but when you start to learn more, and more advanced tools to help save time and stretch your mind. Let's look a little more of the tools and animation techniques that provide you with Cinema4D.
When you choose small circles next to your coordinate values, and 'above the red, have you set a keyframe on the timeline, but when you open a window or select the calendar of animation pre-workspace, a time limit extended to all objects of your folders' most children with keyframes and ranges shown. This timetable is expanded and more tools to help you identify and refine your animation.
One of these tools is 'fcurve' view schedule. When you choose this option your keyframes and the distance between the curves as shown is linked to the rate of change, and 'speed'. For some it is easier to see this clearly. For example, you may have animation that is jerky and sudden. View fcurve is using a different perspective may help in identifying the region, and the points that can help you 'smooth out. In fact, there is a 'F-curve' menu and one of the display options it is speed. Fcurve and graphic representation of the movement is not only an assistant helps in the perception of what is happening, in fact, you can adjust the points, and keyframes in this view to make changes and shifts gradually to acquire, 'smooth' changes in the faces of the private sector.
When you choose a keyframe, it is accented with Bezier handles display. Bezier handles allows you to 'draw' or reduce the area being modified. Most drawing tools provide this control Bezier so you are probably familiar with the concept. There is a menu option to pre-popular, 'at ease', 'reduce', 'softer' that will help you adjust your transformation keyframe. This graphical representation of your proposal does not replace other tools used by the special 'bigger picture'. Train your have the same access to the station. fcurves what 'does not provide, however, is a different way to present the proposal, graphically, rather than numerically.
Typically, using a variety of tools such as this is what will help you get a look at the effects that you want and fine tune the accuracy of some of your animation, making it more realistic. It's fun to use the display fcruve to make adjustments in the curves of movement, and then simply play your animation and taking into account the changes that you made from the perspective of surveillance. You can choose individual components in the presentation of your schedule, and after controlling for shifts back to the default view to evaluate the changes.