Computer helps for giving artificial life to images/graphics. In advance method of animation making, computer software has a great role. Computer only can help for making 2-D and 3-D animations easily. Animation is a graphic art that is unstable, uniquely run one after another within a frame area to create an illusion of movie. Software have that feature to shape the graphics one after another in a certain frame area. After compiling the frames, it generates a compact file that shows all the frames running the images sequentially.
Computer and Animator
Computer helps the animator for designing graphics, frame settings, color compositions, compilation of files. The computer technology brings the update methods through software that helps the animator putting his enormous ideas.
Virtual Animating Synthetic Motion
Popular animation movies have many types of characters and objects. For making them, the animators should know some basic knowledge on Kenematics, Articulated figure, effectors, Geometric (key frame techniques), Physical dynamics, Behavioral in individual and as a group and Motion Control Methods (MCM) etc. In 2-D and 3-D animation work some specific functions should be used. Kinematics is the study of the time related properties of motion such as position, acceleration, velocity and independent of the underlying forces that produce the motion. Articulated figure is a structure that consists of a series of rigid links connected at joints, frequently only revolute or rotary joints in computer animation. End effector is the free end of a chain of links, for example, a hand at the end of an arm in human character.
Motion twin, time line effect, morphing, masking, blurring, expanding, transitions, transform and explode are such activities used for object motion. Frame by frame motion in certain software is the best media for character motions. You can make some action buttons, movie clips for an interactive animation.
For character (i.e. human) animation the type of information of primary importance in animating an object, especially an articulated figure is very important. For a key frame system this is the angle of each of the joints. In a forward kinematics system the motion of all the joints in character is explicitly set by the animator. The animator would move the shoulder, arm, elbow, fore arm, hand, eye and lips. In inverse kinematics the animator moves the end effector and the system computes move the corresponding positions.
Animation software Tools
Software is a fantastic tool for creating the animated films, web site animations, animated comics, interface and emotional faces. Some exclusive Computer Animation creator software are eFrontier MotionArtist, efrontier Anime Studio, Anime Studio Pro, Morpheus Photo Animation Suite, Animations Plus, Cosmic Blobs, Macromedia Fireworks, Morpheus Photo Morpher, Poser 6/Shade LE Bundle, 3D Figure Design and Animation, Adobe Creative Suite, Adobe Flash Pro, Fireworks, Istopmotion (Macintosh), Comic Life Deluxe, Poser Figure Artist, Animations & More, Cosmic Blobs - Expansion Pack Collection, Adobe LiveMotion, PodMedia Creator, Fisher Price Magna Doodle, 3D Album Picture Pro, Macromedia Flash Pro , CoreFX Three Level Complete Drawing, Eovia Carrara 4 Pro Win/Mac , Poser Figure Artist , Headline Studio 1.0 , iAnimator, Wild Photo Effects (Jewel Case) , WebRazor Pro 2.0 , Corefx Three Level , ProVenture Creative Animator , Net Ad Creator and many more.